![]() You might need to write some batch scripts to archive your assets in automated way. xz files using archive utilities asĪrchiving with external tools is recomended as a time-saving measure for teams working on big projects. glb.xz files if they are used instead of. If you don't want to use Puzzles for some reason, follow these steps to enable asset compression for your apps.Ĭonst SCENE_URL = 'my_awesome_' xz.Īlternatively, you can check whether the compressed assets are enabled by using the performance profile feature. Find the scene files in the list - if everything is ok, they should end with. Reload your app so that the console starts displaying files from the beginning. Open the browser console and switch to the Network tab. To ensure that your app now actually loads compressed assets, run your app (either from App Manager or from a website where it is deployed). To do this, go to Puzzles.ĭrag out the configure application puzzle from the Initialization category, if it is not already present in the workspace, and turn on the compressed assets checkbox on it:įinally, click the Save button. What is left is to enable loading them in your app. xz files (for example, my_awesome_ and my_awesome_) should appear near the original ones. xz files automatically upon export, you can simply turn on the corresponding option in the export settings. xz file format, which incorporates the LZMA2 compression algorithm. Verge3D supports loading of scene files compressed in the. Size comparison for a sample file: raw vs GZIP-compressed vs LZMA2-compressed You don't even have any access to the server to setup GZIP for Verge3D scene files. ![]()
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